MBInitialScreenBase
訪問源文檔
訪問目錄
你可以通過繼承 MBInitialScreenBase 創建一個自定義主界面,並且在你的類里應用 GameStateScreen 屬性。
以下是一個你的類繼承後應該有的框架:
[GameStateScreen(typeof(InitialState))]
public class MyInitialScreen : MBInitialScreenBase
{
private GauntletLayer _gauntletLayer;
private InitialMenuVM _dataSource;
public MBInitialScreen(InitialState initialState) : base(initialState) { }
protected override void OnInitialize()
{
base.OnInitialize();
this._dataSource = new InitialMenuVM();
this._gauntletLayer = new GauntletLayer(1, "GauntletLayer");
this._gauntletLayer.LoadMovie("InitialScreen", this._dataSource);
this._gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.Mouse);
base.AddLayer(this._gauntletLayer);
GameNotificationManager.Current?.LoadMovie(false);
ChatLog.Current?.LoadMovie(false);
InformationManager.ClearAllMessages();
}
}
替換 InitialScreen 字符串為你的 Movies XML文件名。