MBInitialScreenBase
訪問源文檔
訪問目錄
你可以通過繼承 MBInitialScreenBase 創建一個自定義主界面,並且在你的類里應用 GameStateScreen 屬性。
以下是一個你的類繼承後應該有的框架:
[GameStateScreen(typeof(InitialState))] public class MyInitialScreen : MBInitialScreenBase { private GauntletLayer _gauntletLayer; private InitialMenuVM _dataSource; public MBInitialScreen(InitialState initialState) : base(initialState) { } protected override void OnInitialize() { base.OnInitialize(); this._dataSource = new InitialMenuVM(); this._gauntletLayer = new GauntletLayer(1, "GauntletLayer"); this._gauntletLayer.LoadMovie("InitialScreen", this._dataSource); this._gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.Mouse); base.AddLayer(this._gauntletLayer); GameNotificationManager.Current?.LoadMovie(false); ChatLog.Current?.LoadMovie(false); InformationManager.ClearAllMessages(); } }
替換 InitialScreen 字符串為你的 Movies XML文件名。