「骑马与砍杀2:霸主 MOD API」修訂間的差異
小 (→XML 文档) |
(→C# API 文档) |
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行 16: | 行 16: | ||
=== <big>C# API 文档</big> === | === <big>C# API 文档</big> === | ||
* <big>CampaignSystem</big> | * <big>CampaignSystem</big> | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/campaignsystem/actions/ChangeOwnerOfSettlementAction.html <big>ChangeOwnerOfSettlementAction</big>] | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/campaignsystem/campaignbehaviorbase.html <big>CampaignBehaviorBase</big>] | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/campaignsystem/campaigngamestarter.html <big>CampaignGameStarter</big>] | ||
** [https://docs.bannerlordmodding.com/_csharp-api/campaignsystem/gamemenu <big>GameMenu</big>] | ** [https://docs.bannerlordmodding.com/_csharp-api/campaignsystem/gamemenu <big>GameMenu</big>] | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/campaignsystem/hero.html <big>Hero</big>] | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/campaignsystem/settlement.html <big>Settlement</big>] | ||
* <big>Core</big> | * <big>Core</big> | ||
** [https://docs.bannerlordmodding.com/_csharp-api/core/basiccharacterobject <big>BasicCharacterObject</big>] | ** [https://docs.bannerlordmodding.com/_csharp-api/core/basiccharacterobject <big>BasicCharacterObject</big>] |
於 2020年4月20日 (一) 15:33 的修訂
騎馬與砍殺2:霸主 MOD API
本文檔搬運自非官方說明文檔,供各MOD開發者使用,漢化由騎砍中文站漢化組完成,轉載請註明出處。
原文鏈接:源文檔
引入
教程
- 基於 C# 的模組(要求有 C# 基礎)
- 不使用 C# 的 Gauntlet UI 模組(簡單)
- 使用 Vortex 打包你的模組(簡單)
C# API 文檔
- CampaignSystem
- Core
- Engine
- InputSystem
- Library
- Localization
- MountAndBlade
- Network
- PlatformService
- SaveSystem
- TwoDimension
Gauntlet
XML 文檔