“骑马与砍杀2:霸主 MOD API”的版本间的差异
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* <big>Core</big> | * <big>Core</big> | ||
** [https://docs.bannerlordmodding.com/_csharp-api/core/basiccharacterobject <big>BasicCharacterObject</big>] | ** [https://docs.bannerlordmodding.com/_csharp-api/core/basiccharacterobject <big>BasicCharacterObject</big>] | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/core/game.html <big>Game</big>] | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/core/gamemodel.html <big>GameModel</big>] | ||
** [https://docs.bannerlordmodding.com/_csharp-api/core/informationmanager <big>InformationManager</big>] | ** [https://docs.bannerlordmodding.com/_csharp-api/core/informationmanager <big>InformationManager</big>] | ||
** [https://docs.bannerlordmodding.com/_csharp-api/core/itemobject <big>ItemObject</big>] | ** [https://docs.bannerlordmodding.com/_csharp-api/core/itemobject <big>ItemObject</big>] | ||
** [https://docs.bannerlordmodding.com/_csharp-api/core/mbobjectmanager <big>MBObjectManager</big>] | ** [https://docs.bannerlordmodding.com/_csharp-api/core/mbobjectmanager <big>MBObjectManager</big>] | ||
* <big>Engine</big> | * <big>Engine</big> | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/engine/gameentity.html <big>GameEntity</big>] | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/engine/globallayer.html <big>GlobalLayer</big>] | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/engine/scene.html <big>Scene</big>] | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/engine/scriptcomponentbehaviour.html <big>ScriptComponentBehaviour</big>] | ||
* <big>InputSystem</big> | * <big>InputSystem</big> | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/inputsystem/input.html <big>Input</big>] | ||
* <big>Library</big> | * <big>Library</big> | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/library/moduleinfo.html <big>ModuleInfo</big>] | ||
* <big>Localization</big> | * <big>Localization</big> | ||
* <big>MountAndBlade</big> | * <big>MountAndBlade</big> | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/mountandblade/agent.html <big>Agent</big>] | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/mountandblade/mbinitialscreenbase.html <big>MBInitialScreenBase</big>] | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/mountandblade/mbsubmodulebase.html <big>MBSubModuleBase</big>] | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/mountandblade/mission.html <big>Mission</big>] | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/mountandblade/missionbehaviour/missionlogic.html <big>MissionLogic</big>] | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/mountandblade/missionbehaviour/missionview.html <big>MissionView</big>] | ||
+ | ** [https://docs.bannerlordmodding.com/_csharp-api/mountandblade/team.html <big>Team</big>] | ||
* <big>Network</big> | * <big>Network</big> | ||
* <big>PlatformService</big> | * <big>PlatformService</big> |
2020年4月20日 (一) 15:41的版本
骑马与砍杀2:霸主 MOD API
本文档搬运自非官方说明文档,供各MOD开发者使用,汉化由骑砍中文站汉化组完成,转载请注明出处。
原文链接:源文档
引入
教程
- 基于 C# 的模组(要求有 C# 基础)
- 不使用 C# 的 Gauntlet UI 模组(简单)
- 使用 Vortex 打包你的模组(简单)
C# API 文档
- CampaignSystem
- Core
- Engine
- InputSystem
- Library
- Localization
- MountAndBlade
- Network
- PlatformService
- SaveSystem
- TwoDimension
Gauntlet
XML 文档