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骑马与砍杀2:霸主 MOD API
骑马与砍杀2:霸主 MOD API
 
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== <big>骑马与砍杀2:霸主 MOD API</big> ==
 
== <big>骑马与砍杀2:霸主 MOD API</big> ==
<big>本文档搬运自官方文档,供各MOD开发者使用,汉化由骑砍中文站汉化组完成,转载请注明出处。</big><br>
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<big>本文档搬运自 官方 说明 文档,供各MOD开发者使用,汉化由骑砍中文站汉化组完成,转载请注明出处。</big><br>
原文链接:[https://docs.bannerlordmodding.com/ <big>官方 文档</big>]<br>
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<big>文档 原文链接:<br></big>
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# <big>https://docs.bannerlordmodding.com/</big> (第三方文档)
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# <big>http://docs.modding.bannerlord.com/zh_cn/</big>( 官方文档
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<br>
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<big>其他个人或组织翻译及编写的优质文档:</big>
 +
# <big>https://sparrownan.github.io/BannerlordDocument/#/</big>
 +
# <big>https://yigu-studio.gitbook.io/bannerlord-modding-cn/</big> (衣谷三国 编)
 
<br>
 
<br>
 
=== <big>引入</big> ===
 
=== <big>引入</big> ===
* [[Getting Started|准备 工作]]
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* [[Getting Started|<big> 准备 开始</big>]]
* [[Folder Structure|目录结构]]
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* [[Folder Structure|<big> 目录结构</big>]]
* [[Advanced|进阶]]
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* [[Advanced|<big> 进阶</big>]]
 
<br>
 
<br>
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=== <big>教程</big> ===
 
=== <big>教程</big> ===
* [[Basic Csharp Mod|基于 C# 的模组]](要求有 C# 基础)
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* [[Basic Csharp Mod|<big> 基于 C# 的模组</big>]]<big> (要求有 C# 基础)</big>
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* [[Modding Gauntlet UIs Without C|<big>不使用 C# 的 Gauntlet UI 模组</big>]]<big>(简单)</big>
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* [[Packing your mods for Vortex|<big>使用 Vortex 打包你的模组</big>]]<big>(简单)</big>
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* [[How settlements work|<big>编辑/添加定居点</big>]]<big>(简单)</big>
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<br>
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=== <big>C# API 文档</big> ===
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* <big>CampaignSystem</big>
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** <big>[[ChangeOwnerOfSettlementAction]]</big>
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** [https://docs.bannerlordmodding.com/_csharp-api/campaignsystem/campaignbehaviorbase.html <big>CampaignBehaviorBase</big>]
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** [https://docs.bannerlordmodding.com/_csharp-api/campaignsystem/campaigngamestarter.html <big>CampaignGameStarter</big>]
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** [[GameMenu|<big>GameMenu</big>]]
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** [https://docs.bannerlordmodding.com/_csharp-api/campaignsystem/hero.html <big>Hero</big>]
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** [https://docs.bannerlordmodding.com/_csharp-api/campaignsystem/settlement.html <big>Settlement</big>]
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* <big>Core</big>
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** [[BasicCharacterObject|<big>BasicCharacterObject</big>]]
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** [https://docs.bannerlordmodding.com/_csharp-api/core/game.html <big>Game</big>]
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** [https://docs.bannerlordmodding.com/_csharp-api/core/gamemodel.html <big>GameModel</big>]
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** [[InformationManager|<big>InformationManager</big>]]
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** [https://docs.bannerlordmodding.com/_csharp-api/core/itemobject <big>ItemObject</big>]
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** [[MBObjectManager|<big>MBObjectManager</big>]]
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* <big>Engine</big>
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** [[GameEntity|<big>GameEntity</big>]]
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** [https://docs.bannerlordmodding.com/_csharp-api/engine/globallayer.html <big>GlobalLayer</big>]
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** [[Scene|<big>Scene</big>]]
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** [[ScriptComponentBehaviour|<big>ScriptComponentBehaviour</big>]]
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* <big>InputSystem</big>
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** [[Input|<big>Input</big>]]
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* <big>Library</big>
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** [[ModuleInfo|<big>ModuleInfo</big>]]
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* <big>Localization</big>
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* <big>MountAndBlade</big>
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** [[Agent|<big>Agent</big>]]
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** [[MBInitialScreenBase|<big>MBInitialScreenBase</big>]]
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** [[MBSubModuleBase|<big>MBSubModuleBase</big>]]
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** [[Mission|<big>Mission</big>]]
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** [[MissionLogic|<big>MissionLogic</big>]]
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** [[MissionView|<big>MissionView</big>]]
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** [https://docs.bannerlordmodding.com/_csharp-api/mountandblade/team.html <big>Team</big>]
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* <big>Network</big>
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* <big>PlatformService</big>
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* <big>SaveSystem</big>
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* <big>TwoDimension</big>
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<br>
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=== <big>Gauntlet</big> ===
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* [https://docs.bannerlordmodding.com/_gauntlet/brush.html <big>Brush</big>]
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* [https://docs.bannerlordmodding.com/_gauntlet/gauntletlayer.html <big>GauntletLayer</big>]
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* [https://docs.bannerlordmodding.com/_gauntlet/gauntletmovie.html <big>GauntletMovie</big>]
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* [https://docs.bannerlordmodding.com/_gauntlet/gauntletview.html <big>GauntletView</big>]
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* [[Movie|<big>Movie (XML)</big>]]
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* [https://docs.bannerlordmodding.com/_gauntlet/scenelayer.html <big>SceneLayer</big>]
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* [[ScreenBase|<big>ScreenBase</big>]]
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* [https://docs.bannerlordmodding.com/_gauntlet/screenmanager.html <big>ScreenManager</big>]
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* [https://docs.bannerlordmodding.com/_gauntlet/viewmodel.html <big>ViewModel</big>]
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* [[Widget|<big>Widget</big>]]
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<br>
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=== <big>XML 文档</big> ===
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* [[Atmosphere|<big>Atmosphere (XML)</big>]]
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* [https://docs.bannerlordmodding.com/_xmldocs/cultures.html <big>SPCultures (XML)</big>]
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* [https://docs.bannerlordmodding.com/_xmldocs/items <big>Items (XML)</big>]
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* [https://docs.bannerlordmodding.com/_xmldocs/npccharacters <big>NPCCharacters (XML)</big>]
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* [https://docs.bannerlordmodding.com/_xmldocs/scene <big>Scene (XML)</big>]
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* [[SubModule|<big>SubModule (XML)</big>]]
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<br>

2020年10月14日 (三) 23:32的最新版本

骑马与砍杀2:霸主 MOD API

本文档搬运自非官方说明文档,供各MOD开发者使用,汉化由骑砍中文站汉化组完成,转载请注明出处。
文档原文链接:

  1. https://docs.bannerlordmodding.com/(第三方文档)
  2. http://docs.modding.bannerlord.com/zh_cn/(官方文档)


其他个人或组织翻译及编写的优质文档:

  1. https://sparrownan.github.io/BannerlordDocument/#/
  2. https://yigu-studio.gitbook.io/bannerlord-modding-cn/(衣谷三国 编)


引入


教程


C# API 文档


Gauntlet


XML 文档